Common Illumination between Real and Computer Generated Scenes
نویسنده
چکیده
The ability to merge a real video image (RVI) with a computer-generated image (CGI) enhances the usefulness of both. To go beyond "cut and paste" and chroma-keying, and merge the two images successfully, one must solve the problems of common viewing parameters, common visibility and common illumination. The result can be dubbed Computer Augmented Reality (CAR). We present in this paper techniques for approximating the common global illumination for RVIs and CGIs, assuming some elements of the scene geometry of the real world and common viewing parameters are known. Since the real image is a projection of the exact solution for the global illumination in the real world (done by nature), we approximate the global illumination of the merged image by making the RVI part of the solution to the common global illumination computation. The objects in the real scene are replaced by few boxes covering them; the image intensity of the RVI is used as the initial surface radiosity of the visible part of the boxes; the surface reflectance of the boxes is approximated by subtracting an estimate of the illuminant intensity based on the concept of ambient light; finally global illumination using a classic radiosity computation is used to render the surface of the CGIs with respect to their new environment and for calculating the amount of image intensity correction needed for surfaces of the real image. An example animation testing these techniques has been produced. Most of the geometric problems have been solved in a relatively ad hoc manner. The viewing parameters were extracted by interactive matching of the synthetic scene with the RVIs. The visibility is determined by the relative position of the "blocks" .representing the real objects and the computer generated objects, and a moving computer generated light has been inserted. The results of the merging are encouraging, and would be effective for many applications. Resume La possibilite d' integrer une image video reelle (lVR) et une image de synthese (IS) augmente considerablement I'utilite des deux. Pour pouvoir aller au-dela de "l' ecran bleu" et de la simple composition, on doit resoudre les problemes de parametres de camera, de visibilite, et surtout d' illumination commune. L'ensemble de ces techniques est appele realite augmentee par images de synthe'se (RAIS). Nous presentons dans cet article des techniques pour approximer I'illumination globale pour des IVR et des IS, en supposant quelques elements connus pour la geometrie de la scene et des parametres de camera. L'illumination globale entre les vrais objets est bien sur deja calculee, et nous utilisons ces resulats dans !'image finale . Les objets de la vraie scene sont remplaces a fin de calcul d'illumination et de visibilite par des "boites" qui les recouvrent. L'intensite obtenue de l'IVR est utili see pour une premiere approximation de la radiosite des parties visibles de la boite d' un objet. La reflectance de la surface est estimee par approximation de la lumiere ambiante, et finalement le calcul normal de radiosite est fait avec les objets de synthese, l' approximation des vrais objets et les sources lumineuses synthese et vraies si elles sont connues. Une animation testant ces concepts a ete realisee. Nous avons inclus les mouvements de la camera et le deplacement d'un objet reel. Une source lumineuse de synthese se deplace egalement pendant l' animation. Les resultats sont encourageant, et sont utilisables pour des applications pratiques.
منابع مشابه
Interactive Virtual Relighting of Real Scenes
Computer augmented reality (CAR) is a rapidly emerging field which enables users to mix real and virtual worlds. Our goal is to provide interactive tools to perform common illumination, i.e., light interactions between real and virtual objects, including shadows and relighting (real and virtual light source modification). In particular, we concentrate on virtually modifying real light source in...
متن کاملIllumination Problems in Computer Augmented Reality
R esum e: The ability to merge a real video image (RVI) with a computer-generated image (CGI) enhances the usefulness of both. To go beyond "cut and paste" and chroma-keying, and merge the two images successfully, one must solve the problems of common viewing parameters, common visibility and common illumination. The result can be dubbed Computer Augmented Reality (CAR). The solution needs cont...
متن کاملLow–cost Photometric Calibration for Interactive Relighting
Computer augmented reality is a rapidly emerging field allowing users to mix virtual and real worlds. Our interest is to allow relighting and remodelling of real scenes, using a reflectance estimation method. Most previous work focused on the quality of the results without considering the expense in computation and the price of acquisition equipment. In this paper, we present a low–cost photome...
متن کاملCapturing and Rendering with Incident Light Fields
This paper presents a process for capturing spatially and directionally varying illumination from a real-world scene and using this lighting to illuminate computer-generated objects. We use two devices for capturing such illumination. In the first we photograph an array of mirrored spheres in high dynamic range to capture the spatially varying illumination. In the second, we obtain higher resol...
متن کاملDeferred shadowing for real-time rendering of dynamic scenes under environment illumination
Environment illumination, which is a complex and distant lighting environment represented by images is often applied to create photo-realistic images. However, creating photo-realistic animations under environment illumination is exceedingly compute intensive. The Precomputed Radiance Transfer (PRT) methods achieve realtime rendering under environment illumination, however, these methods only h...
متن کاملReal-time rendering of approximate caustics under environment illumination
We present a real-time GPU caustics rendering technique for dynamic scenes under environment illumination taking into account light occlusion. The dynamic scenes consist of caustic objects (reflective and/or refractive objects which produce caustics) and receiver objects (non-reflective and nonrefractive), that can be translated and rotated. As the light source, we consider environment illumina...
متن کامل